Wednesday

Faculty transitioning to online teaching

Faculty transitioning to online teaching 

Conventional in-person teaching is quite different from online teaching. It is more challenging to get the subject across online while keeping learners engaged. Moreover, there are a variety of educational platforms teachers and trainers must learn to use. Virtual teaching and training requires a new skill set, so educators, essentially, must go back to school to learn how to effectively teach in a virtual classroom.

 Microsoft Educator Center (2021). Higher education faculty transitioning to remote learning. Retrieved from https://www.microsoft.com/en-us/education/remote-learning/higher-education-faculty 

National Communication Association (2021). Academic and professional resources for online learning Retrieved from https://www.natcom.org/academic-professional-resources/teaching-and-learning/classroom/online-learning-resources 

Online teaching and learning strategies for the higher education classroom. Retrieved from https://www.touro.edu/departments/cetl/resources/online-teaching--learning/ 

Content creation tools 

With the rapid development of online security and safety procedures, work processes, and training requirements, pre-made training materials are an advantage. Here are two excellent content curation tools that allow companies to quickly create training or to use tested crowd-sourced programs. 

PinPoint workforce: Features a library of pre-built micro-learning and performance support content that can easily be implemented company-wide 

Lessonly: Offers pre-built trainings tailored to company needs (i.e., sales, customer service, remote work) 

 

Reference

Chernov, B. (2021). 27 Astonishing e-learning statistics. Retrieved from https://techjury.net/blog/elearning-statistics/

E- Learning Trends in 2021

Here are some exciting trends in online education:

 1. Adaptive Learning

Adaptive learning is an educational method that uses computer algorithms to coordinate interaction with the learner, as well as to provide customized resources and learning activities that address the specific needs of individual learners. This improves the learning process and makes for a more fulfilling experience. In the digital education marketplace, Learning Management Systems (LMS) will become more competitive by improving their platforms to enable adaptive learning. They will provide more personalized learning methodologies and more effective assessments. For example, students would be allowed to skip lesson they already knew and move on to new content.

2. Micro-learning

Micro-learning is a brief, targeted module, generally 3-5 mins long, that is designed for a specific learning outcome. The benefit of micro-learning is that is very effective because it cuts to the chase: Learning can be accomplished more quickly, information is retained more easily and lessons can be repeated as often as necessary
Micro-learning can be implemented through videos, short games, quizzes, and infographics. Because these innovative modes are interesting and short, students it is easier for to stay focused.

3. Artificial Intelligence And Learner Assistance

Artificial Intelligence (AI) can be used to predict learner behavior and personalize the learning experience by identifying challenges and gauging progress. Many educational platforms use bots to guide learners during courses.
For example, an AI language learning system can provide corrections, prompt students to make correct responses, answer student's queries and a chat-bot can provide technical support. AI can also help students with special needs.

4. Gamification And Game-Based Learning

Gamification motivates learning by applying game principles to non-game learning situations, thus turning lessons into games. So we will be seeing much more game-based learning in online classes. Why? Because by the time the average youth has reached 21, they will have played 10,000 hours of video games, which is equal to the amount of time they have spent in school. Because of this exposure, they are more likely to respond to the use of games in online classroom environments. Students naturally gravitate to the aesthetics of games and immediately understand and respect their mechanics and rules. Gamification improves memory retention rates and makes learning more fulfilling because playing games releases accomplishment and happiness hormones: dopamine and serotonin.

5. Virtual Reality, Augmented Reality and Mixed Reality

Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are all developing rapidly as important vehicles for learning. VR learning uses a combination of 360-degree images and other elements that create an interactive learning experience for the student. Online education organizations are increasingly using cognitive learning products augmented by VR particularly for children and people with special needs. AR amplifies existing content through the addition of exciting graphics and images that pop out. This helps learners connect with the content better. MR combines AR and VR to create even more effective and engaging instructional designs strategies.

6. Video-Based Learning

Videos continue to be one of the most popular modes of teaching. Videos can by asynchronous and conveniently accessible anytime by students or employees. They can also by synchronous and Virtual Instructor Led Teaching (VILT). The trend of video-based sites like YouTube has motivated educational organizations to add videos into their training, including how-to training, contextual or story videos, or video lectures. Videos that also provide transcripts or enclosed captions are even more effective.

7. Social Learning

Social learning provides interactive learning platforms in which students can share information and opinions. These include asynchronous discussion groups, forums, informal chat sessions, sharing sessions, collaborative projects and learning circles. Social learning has become increasingly popular due to its proven efficacy. Based on early studies, the Social Learning Theory posits that learning occurs through observation and imitation of others (Bandura, 1977). Moreover, learning is facilitated through interaction with others.

8. Content Curation

Content curation is gathering information relevant to a specific topic or area of interest. Services or people that provide content curation are called curators. Curation services are used by online educational organizations as well as businesses. For e-learners, curated content provides up-to-the-minute information.


 Stay tuned for more news on the latest e-learning trends.


References

Bandura, A. (1977). Social learning theory. Englewood Cliffs, N.J.: Prentice Hall.
Kumar, S. (2021). E-learning trends to watch out for in 2021. Retrieved from https://elearning.adobe.com/2020/12/elearning-trends-to-watch-out-for-in-2021/

2021 E-Learning Facts, Figures and Predictions

In the first four months of 2021, secondary and tertiary online education has increased by 16%, and is predicted to continue to increase as both learners and educators adapt to the post-pandemic reality. 

E-learning Statistics in Academia 

1. 43% of US university students found digital study technologies (like online libraries) useful for doing homework. 

2. 56% of US university students stated they used laptops and 51% use tablets to take notes on lectures. 

3. 81% of US university students stated digital learning technology was helping them improve their grades. 

4. 41% of US educators agreed the lack of training was their biggest obstacle to increasing the use of educational technology. 

5. 49% of students worldwide stated they had taken an online course in the preceding 12 months. 

6. As of April 2015, 9% of students worldwide had participated in a MOOC in the past year. 

7. A study by the Open University found that producing and providing e-learning courses consumes 90% less energy and produces 85% fewer CO2 emissions per person than face-to-face training. 

8. In 2019, Canvas had the largest LMS (learner management system) market share in the US, with 31.9% of institutions using it. BlackBoard claimed second place with 29.5%. Moodle, which, unlike BlackBoard, is open source, had the third largest market share of institutions (17.1%). 

9. The self-paced online learning market in the US is estimated to be worth $15.86 billion in 2021. 

10. In 2019, the US Federal Government generated about $2.2 billion in revenues through self-paced e-learning products. 

11. In 2018, 82% of respondents stated that their online education programs were aimed at adult students returning to school after an absence. 

12. In 2018, 65% of US millennials said they chose their jobs because of personal and professional development opportunities. 

13. The e-learning market is now 22 years old. 

Virtual learning has also taken over workplace training 

1. In 2017, approximately 77% of US corporations used online learning, but 98% incorporated it into their programs by 2020. 

2. The corporate e-learning market could increase by $38.09 billion between 2021 and 2024. 

3. E-learning has led to an increase in income for 42% of US organizations. 

4. E-learning increases retention rates by 25% to 60%. 

5. A survey of 2,500 companies found that those with “comprehensive training programs” have 218% higher revenue per employee and 24% higher profit margins. 

6. IBM saved approximately $200 million after switching to e-learning. 

7. The US e-learning market could grow by $12.81 billion between 2021 and 2024 

8. The worldwide e-learning market is projected to be worth $325 Billion in 2025. 

 

References

SH!FT, Statistica, E-learning Infographics

Monday

Top Plagiarism Detection Sites

Are you plagued by plagiarism among your students? It is on the rise: In 1999, only 10% of students admitted they had cheated by using others’ material as their own, without citing sources, yet in 2005, 40% of students admitted to such behavior. In reality, studies have shown that closer to 70% of students commit plagiarism (CAI, 2005, as cited by Hexham, 2005).

While some otherwise honest students may occasionally unintentionally plagiarize when they are in a hurry, the true plagiarist is unrepentant: This type of student’s behavior is repetitive and sneaky. Some may try to weave a sprinkling of their own words in with entire sections of someone else’s text. Others are so brazen, they will cut-and-paste passages from various sources without changing their obviously different fonts. Such habitual cheaters will plagiarize on most assignments, in discussion forums and on tests. If they are caught, they may change classes, but persist in their behavior. If a plagiarist is cheating in one class, you can be fairly sure she or he is doing the same in all of them.

Because online classes are usually only for 8-or 12-week terms, teachers may have a hard time catching a student’s habitual plagiarizing. It is especially hard to detect for teachers who are busy with 3 or more classes, who do not have time to compare the consistency of quality of a suspected student’s work. That is why plagiarism checkers are an indispensable tool for teachers of online classes.

To make your work easier as an online teacher, here are the top 6 plagiarism detection checkers:

(1) PlagScan (http://www.plagscan.com) See review at http://plagiarism-checker-review.toptenreviews.com/plagscan-review.html)

(2) CheckForPlagiarism.net (http://www.checkforplagiarism.net ) See review at http://plagiarism-checker-review.toptenreviews.com/checkforplagiarism.net-review.html),

(3) iThenticate (http://www.ithenticate.com/) See review at http://plagiarism-checker-review.toptenreviews.com/ithenticate-review.html

(4) PlagiarismDetection.org (http://PlagiarismDetection.org/). See review at http://plagiarism-checker-review.toptenreviews.com/plagiarismdetection.org-review.html

(5) Academic Plagiarism (http://people.ucalgary.ca/~hexham/content/articles/plague-of-plagiarism.html). See review at http://plagiarism-checker-review.toptenreviews.com/academic-plagiarism-review.html

(6) The Plagiarism Checker (http://www.plagiarismchecker.com). See review at http://plagiarism-checker-review.toptenreviews.com/the-plagiarism-checker-review.html

If you want to find out more on what is being done about plagiarism, have a look at the International Center for Academic Integrity (ICAI) (2013). Retrieved from http://www.academicintegrity.org/icai/home.php



References

Hexham, I. (2005). The plague of plagiarism: Academic plagiarism defined. Retrieved from http://people.ucalgary.ca/~hexham/content/articles/plague-of-plagiarism.html

International Center for Academic Integrity (ICAI) (2013). Retrieved from http://www.academicintegrity.org/icai/home.php

Top Ten Reviews (2013). Plagiarism checkers. Retrieved from http://plagiarism-checker-review.toptenreviews.com/

Choosing Friendly Technologies for Adult Learners

In teaching online courses for adult learners, it is important to consider choosing technology options that will accommodate learners. They need to be easily accessible and user-friendly. The latter has special implications for adult learners: Some may have visual, hearing or cognitive impairments. For example, if you are going to include videos in your lessons, you should also provide transcripts for learners with hearing impairments, so they have the option to read the material. For those with visual impairments, you would want to ensure the Learning Management System has a zoom-in feature to enlarge texts and images.

There are a number of educational technologies that are available to online teachers, with more and more emerging. Teachers need to keep abreast of all these new learning technologies as the field of online learning continues to evolve. Some may make online learning easier for adult learners.

One way to keep apprised is by reading the annual Horizon Report, an ongoing qualitative research project that reviews emerging educational technologies, including mobile technologies, cloud computing, geocoded data, personal web programs, semantic-aware applications, and smart objects (Hanover Research Council, 2009). The Horizon Report is from the New Media Consortium Project, and can be accessed at http://www.nmc.org/horizon-project.

In selecting which technologies to incorporate in your course, consider how they might benefit your student. For example, mobile technologies could aid adult learners who travel during their work. Using special applications, they would be able to access class materials, participate in discussion forums and post assignments on their mobile devices while on the go.

Teachers also need to familiarize themselves with basic online instructional technologies, including web pages, discussion forums, course management systems, audio tools, and video tools. However, in lesson planning, teachers may need to consider a number of issues in order to choose the types that are most appropriate for their course and for their adult learners.

The University of Washington has a Learning and Scholarly Technologies website at http://www.washington.edu/lst/ . It provides a help center for online teachers, and addresses a number of technological issues. These include using audio devices (such as telephone conferencing, audio lectures and voice mail), videos (including how to produce your own lecture videos, with pre-and-post viewing activities), images (using flowcharts, maps, graphs, pictures and more), modifying a set syllabus, and developing your own webpage (Hanover Research Council, 2009, pp. 14).

What you want to avoid is overloading your adult learners (who may already be anxious about navigating online courses) with too many new technologies. I would use videos (with transcripts) judiciously, and would prefer to use audio lectures, so that learners could listen to them, whether they are commuting to work, gardening, or relaxing in bed. I would also recommend no more than one lesson-related website per week, in an Additional Resources section. I might also add a cartoon here and there, for levity. If the course called for a demonstration, I would make my own whiteboard presentation on this website, which I highly recommend: “Show Me” at http://www.showme.com/


Reference
Hanover Research Council (2009). Best practices in online teaching strategies. Retrieved from http://www.uwec.edu/AcadAff/resources/edtech/upload/Best-Practices-in-Online-Teaching-Strategies-Membership.pdf

Multimedia Resources for Language Lovers and Learners


In ESL and other language classes, using the same old book-and-CD exercises can get boring. However, online technology enables us to use a variety of formats: Multimedia sources can motivate learning, promote creativity, appeal to students with different learning styles, and if used as a group project, can help develop a sense of community. Here are a few great multimedia resources:

Beginner and Intermediate: Multimedia English at http://www.multimedia-english.com/ provides free videos with subtitles on a variety of topics (including lesson, holidays and stories), audios (phonetics lessons and sing-a-longs), and games like “Phrazzle Me”. This is a game similar to Scrabble, but requires players to form sentences rather than words. You can find a video demonstration of it at http://www.multimedia-english.com/videos/esl/phrazzle-me-an-esl-game-2413

Intermediate and Advanced: A great resource is “Telling Stories Using Drama and Multimedia” at http://www.prel.org/eslstrategies/multimedia.html . It provides strategies for multimedia projects created on a computer to “bring together graphics, video, audio and text, providing students with a variety of ways to express themselves creatively” (PREL, 2005). The site also shows students how to create digital books, PowerPoint presentations, public service announcements, and more. The plans can be leveled up from K-12 to adult learners.

Advanced: My next 3 recommendations are dangerously fun multimedia resources. Caution: They are only for top-level language or linguistics students, or teachers.

(1) ISMS (Institution of Silly and Meaningless Sayings) hosts Language Fun includes clichés, puns, alternative definitions, a mission statement generator, a “bullshine” generator, a “ridiculist” of tips for writers, and dubious (actual) headlines (a great way for students to learn precision in word choice and syntax). This is a British site, so it would also be a good way for students of American ESL to learn some of the differences in colloquialisms in the two cultures. Check it out at
http://www.isms.org.uk/language_fun.htm

(2) A cornucopia of fun for language lovers is Metaverse at http://www.zompist.com .Metaverse (aka “Zompist” ) has had a lot of coverage in the press. This site includes bilingual comics, flashcards, lists of borrowed words from various languages, how to count in 5000 languages, culture tests, funny articles, the Language Construction Kit and more. It offers over a dozen constructed languages (“conlangs”) that have been used in sci-fi and fantasy books and movies.

(3) For advanced language learners who are science majors, we give you: The Journal of Irreproducible Results at http://www.jir.com/. This science humor magazine includes articles, videos, charts, graphs and links to other interesting media. Language learners as well as scientists will enjoy this whimsical site.

For All Levels: Lastly, here is a resource website with 50 games for all types of adult learners, not just language students: parents, those in advanced education, multiple players, and seniors: How To E-D-U: 50 online educational games that are more fun than you'd think. Retrieved from http://howtoedu.org/2010/50-free-online-educational-games-that-are-more-fun-than-youd-think/

All in all, providing multimedia resources goes far in piquing and keeping learners’ interests, while broadening their educational experience.



Reference
Pacific Resources for Education and Learning (PREL) (2005). Multimedia Strategies: Telling Stories Using Drama and Multimedia. Retrieved from http://www.prel.org/eslstrategies/multimedia.html

Must-Do's For Positive Online Course Beginnings

Do you want to have an effective, secure-feeling and upbeat start-off for teaching your online class? Here are the most important steps for orienting your students and setting up a positive learning environment:

Set up and use an Announcements tool. This should be titled “Announcements” and should be in plain site, such as at the top of the course menu on side bar. If Announcements are buried in a section that is not immediately visible, students will ask for instructions. This can be a time-waster both for you (the teacher), and the student. Also, you might post your contact information and availability here, as well as in your Welcome Message.

Post a Welcome Message and your Self-Introduction in more than one section so that students do not miss it. For example, post it in the Class Café as well as in Announcements. Include precisely the information that you want your students to include in theirs. Clearly list those points in the first "Getting Acquainted" assignment, and ask learners to post theirs in the Class Café within the first 3 days of the class.

Set up an Icebreaker activity that not only enables students to get to know each other, but also is comprehensive enough that you can learn something about the background of each student, and can see how they interact with others. The problem with having a game that only requires one-word answers is that you can not glean enough information about the learners’ background, behavior, feelings, cognitive processes or Zone of Proximal Development (Vygotsky, 1978, as cited by Boettcher & Conrad, 2012).

• Post Course Expectations so that students can contemplate on, and be prepared for what will be required of them during the course. Post the Course Expectations in more than one place: In its own section, in Announcements, and in the Discussion Forum.

Note: If you expect your students to write correctly, set an example: Make sure your own contributions are above reproach. Check your grammar, spelling, capitalization and word choice before posting. An occasional typo is permissible, but don’t make a habit of it from being too hurried.

Post Netiquette and Ethics policies, and Discussion Forum requirements in clearly visible sections, also in more than one place. This way, students cannot claim they were not aware of the guidelines.

Set up and post a Weekly Schedule with specific due dates for discussion posts and assignments. This will be helpful both to you and your students.

Make the first 2 weeks’ activities easy, fun and engaging so learners feel welcomed, and get a chance to familiarize themselves with you, their classmates, the course set-up, and the technology. Boettcher and Conrad say the first week is the most crucial (2012, pp. 70), but I would extend that to the first 2 weeks.

Make sure you understand the technology tools and features of the Learning Management System (LMS), from both the teacher’s and the students’ perspectives. This is so you will be able to explain when students ask, “How do I post my DQ?” or “Where do I post my assignment?” Students will love you if you do not send them scampering to Tech Support for every little tech question.

Mind your tone, particularly with adult learners. This is especially important in the beginning weeks, before you have gotten to know your students and their areas of expertise. For example, a learner in an Online Education course may have had 40 years’ experience in campus classroom teaching. Even such mild praise as, “Very good!” could be viewed as patronizing.

It is better to make non-qualitative “I” statements. For example, “I enjoyed your post” or “I think you made a good point”, or “I concur with your view” are all non-judgmental. If you are going to give praise, be more enthusiastic: “Wonderful!” “Fantastic!” or “Excellent” would be far better received than faint praise (but only if it is true).

Following these easy guidelines will ensure your learners stay with you beyond Week 1.

One final tip: In addition to having a sense of humor (as I mentioned in my last entry), you can't go wrong if you follow the four "P's": Be Present, Professional, Polite and Patient.



References
Boettcher, J. V., & Conrad, R. (2010). The online teaching survival guide: Simple and practical pedagogical tips. San Francisco, CA: Jossey-Bass.

Vygotsky, L.S. (1978). Mind in society: the development of higher psychological processes. Cambridge, MA: Harvard University Press